Wire Module Prototype
[[gamedev]] 2019

Wire Module Prototype

Problem-Solving Logic-Puzzle Game

A problem-solving game inspired by Zachtronics and digital logic. Abanoned as a prototype due to my own inability to explain the mechanics, I left it as "purposefully" inpenetrable in order to inspire the rare few to discover its functionality (inspired by games like Gestalt-OS).

Each tile can contain a logic module and can be linked with wires between the modules. Each tile can also be customized to interact with different signals or to react in different ways (toggling, rotating, etc) when a signal is emitted. Signals can be emitted by having power sent to themvia the wires, and recievers can react to the emission of a signal by transmitting power themselves. The goal is to emit a certain combination of signals in series in a reproducible manner.

Made with the cross-platform haxe language and the haxegon game framework which was primarily used for the rendering API. The bulk of the game's architecture and logic was handmade. The game simulation is highly performant and could run tens of hundreds of thousands of iterations per second from a dense and complicated circuit (though neither that complexity nor that speed is at all necessary for the game).